Puzzle Collection

Table of Contents

Puzzle Collection General Information

Using the Puzzle Collection Window

Changing Players

Modifying Player Configurations

Removing Players

Scores

AlleMine Scoring Factors

WinLogic Scoring Factors

PipeInk Scoring Factors

Clearing Scores

Score Grouping and Score Milestones

Score Display and Sorting

Viewing Game Credits

Ending Puzzle Collection

AlleMine

Configuration

Game Play

Initial Conditions

Marking Cells

Hint Mode

Ending Conditions

Solving Tips

Sample Game

Other Playing Situations

How Does the Game Do That?

Subsets

“Heavier-Lighter” Sets

Supersets

WinLogic

Configuration

Game Play

Initial Conditions

Establishing and Eliminating Values

Parity Checking

Dismissing and Restoring Clues

Ending Conditions

Solving Tips

Sample Game

Other Playing Situations

Common Situations

Complex Virtual Clues

“Hypothetical” Game

How Does the Game Do That?

Use of the Bitmap

Generating Clues Using the Difficulty Profile

Eliminating Unnecessary Clues

Checking for a Solution

PipeInk

Configuration

Game Play

Available Colors

Valves

Game Display and Controls (Jigsaw Mode)

Game Display and Controls (Rotation Modes)

Design Mode Display and Controls

Solving Tips

Sample Game (Jigsaw)

Other Playing Situations (Jigsaw)

Finding Valved Black Connection Points

Using Valves as Probes

Organizing Pieces Using the Draw Pile

Unsolved Puzzles

Dense Tangles

Sample Game (Simple Rotation)

Other Playing Situations (Rotation)

Eliminating Possible Rotations

Peeking at the Solution

Solving a Piece

How Does the Game Do That?

Pipe Combinations

Beginning Game Setup

Path Construction

Uncompleted Segments

Completing Game Setup

Game Solution

Use of Bitmaps


Puzzle Collection consists of a general configuration manager and three games, each of which is described in detail here. The common theme for these games is their focus on thinking logically to solve the puzzles. Success does not depend on luck, timing, or quick reactions.