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Puzzle
Collection
This collection contains
three games:
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AlleMine
has
you sweep mines from a field – but without blind guessing or
tedious routine actions. Blind guessing is replaced by an intelligent
hint mode that can determine whether you have enough information to identify at
least one currently unknown cell as safe or a mine. If not, you can
choose a cell and ask for its status to be revealed without penalty. If
you should be able to identify a cell, but you don't see one, you can
ask the game to identify the general location of a knowable cell. And
if you still can't find a knowable cell, you can choose a cell and ask for its status to be revealed
(and be charged with a hint). Features that help eliminate
tedious counting are the fact that minecounts reflect only UNDISCOVERED
mines, and that a mode is available for automatically marking mines
when the minecount and the count of unknown neighbors are the same, and
following through on the automatic consequences of that marking. If you
make a mistake in marking, you'll be charged with an error, but the
game will still let you proceed. Because of these features, you can
work with large minefields and densities of mines that give you really
challenging logical thinking to do. (Click the picture for an example.)
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WinLogic
arranges
symbols in a row/column layout, and gives you clues about the symbol
positions so you can place them properly. Each clue shows positional
relationships of two or three symbols, with highlighting in the layout
and clues to show where symbol placement is known. You also get to
choose the layout size (up to nine by nine) and the level of complexity
of the solving techniques that might be needed. If you try to exclude a
symbol from its correct position, or place it in the wrong position,
the layout will not be changed and you'll be charged with an error, but
you can continue to play. The puzzles can be simple or fiendishly
complex -- it's up to you! (Click the picture for an example.)
PipeInk
flows
and mixes colored inks following pipe paths, allowing you to create
your own paths in a "sandbox" mode, rotate octagonal tiles in place to
achieve particular target colors at the bottom of the grid, or solve a
jigsaw-like puzzle by moving prefilled octagonal tiles to their correct
locations in the grid (no rotations). Cyan, magenta, yellow, and black
inks are available from the top, and white ink from the sides; not all
combinations are legal, and sometimes you need one-way valves in the
pipes to keep your colors clear. You choose how complex the tiles can
be, so the grid can get very colorful indeed. The effects of rotating a
single tile can be really amazing. (Click the picture for an example.)
Documentation (browse): Puzzle Collection HTML
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