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Puzzle Collection

This collection contains three games:

  • AlleMine game extract AlleMine has you sweep mines from a field – but without blind guessing or tedious routine actions. Blind guessing is replaced by an intelligent hint mode that can determine whether you have enough information to identify at least one currently unknown cell as safe or a mine. If not, you can choose a cell and ask for its status to be revealed without penalty. If you should be able to identify a cell, but you don't see one, you can ask the game to identify the general location of a knowable cell. And if you still can't find a knowable cell, you can choose a cell and ask for its status to be revealed (and be charged with a hint).  Features that help eliminate tedious counting are the fact that minecounts reflect only UNDISCOVERED mines, and that a mode is available for automatically marking mines when the minecount and the count of unknown neighbors are the same, and following through on the automatic consequences of that marking. If you make a mistake in marking, you'll be charged with an error, but the game will still let you proceed. Because of these features, you can work with large minefields and densities of mines that give you really challenging logical thinking to do. (Click the picture for an example.)

  • WinLogic extract - grid WinLogic arranges symbols in a row/column layout, and gives you clues about the symbol positions so you can place them properly. Each clue shows positional relationships of two or three symbols, with highlighting in the layout and clues to show where symbol placement is known. You also get to choose the layout size (up to nine by nine) and the level of complexity of the solving techniques that might be needed. If you try to exclude a symbol from its correct position, or place it in the wrong position, the layout will not be changed and you'll be charged with an error, but you can continue to play. The puzzles can be simple or fiendishly complex -- it's up to you! (Click the picture for an example.)

  • PipeInk game extract PipeInk flows and mixes colored inks following pipe paths, allowing you to create your own paths in a "sandbox" mode, rotate octagonal tiles in place to achieve particular target colors at the bottom of the grid, or solve a jigsaw-like puzzle by moving prefilled octagonal tiles to their correct locations in the grid (no rotations). Cyan, magenta, yellow, and black inks are available from the top, and white ink from the sides; not all combinations are legal, and sometimes you need one-way valves in the pipes to keep your colors clear. You choose how complex the tiles can be, so the grid can get very colorful indeed. The effects of rotating a single tile can be really amazing. (Click the picture for an example.)

Documentation (browse): Puzzle Collection HTML